CodeCanyon Light Shooter 13253012

CodeCanyon Light Shooter 13253012

CodeCanyon Light Shooter 13253012
Application \ iOS \ Games
Shooter \ Universal \ Retro \ Light \ Objective \ Game

Application - Light Shooter 13253012 by mariopr @ CodeCanyon

Application \ iOS \ Games

Last Update: 16 October 15; Files Included: .h, .m, Layered PNG; Software Version: iOS 9.0.x, iOS 8.4.x, iOS 8.3.x, iOS 8.2.x, iOS 8.1.x, iOS 8.0.x, iOS 7.0.x.

Simple!!! Tap and shooter.
You have to eliminate all the enemies before they reach your lifeline.


- Devices: iPhone and iPad

- iOS: 7.0, 8.0, 9.0

- Developed on Xcode 7

- Language: Objective-C

- Game Framework: SpriteKit

- Ads: iAd, adMob, Chartboost

- Game Center

- in-App Purchases

Easy Configurations
If you wish to modify some aspects of the game, you can change the variables and constants in Configurations.m

//Game Configurations
_scrollingSpeed = 10;
_increaseScrollSpeed = 0.1;
_maxScrollSpeed = 40;
_scaleGraphics = ([[UIScreen mainScreen] bounds].size.width/3)/130; //Cannon-Bullet-Enemy-Ammo
_fontName = @"DIN Alternate";
_fontColor = [UIColor whiteColor];
_buttonsMenuPosition_bottom = YES;
_configSound = YES;

- scrollingSpeed: speed of enemies.

- increaseScrollSpeed: increase speed per point

- maxScrollSpeed: max. speed

- scaleGraphics: same scale for Cannon-Bullet-Enemy-Ammo(principal graphics).

- buttonsMenuPosition_bottom: where position the menu buttons(true = bootom, false = top).

- configSound: to use button of sound.

Change Sounds: If you sounds have others names change it here

_soundBounce = @"Bounce.wav";
_soundClick = @"tap.mp3";
_soundEnemyExplosion = @"EnemyExplosion.wav";
_soundGameOver = @"GameOver.wav";
_soundShoot = @"LaserShoot.mp3";

Configure if you want use banner ads -> iAd / adMob and the position Top or Bottom. If you want use “Chartboost” and when show on screen game over.

#pragma mark - Ads
#pragma mark Banners
_useBannerAds = YES;
_showBanner_Pause = YES;
_bannerPosition_bottom = NO;
_use_iAds = YES;
_use_AdMob = YES;
_adMobID = @"ca-app-pub-5463627996411476/4634092947";
#pragma mark Chartboost
_showChartboost_GameOver = 2;//if 0 no show chartboost ads
_showChartboost_Pause = 3;//if 0 no show chartboost ads
_chartboostID = @"5617f10c04b0163e64b7315e";
_chartboostSignature = @"2ac49d0ebd5f5bcc7d7c572779f58ee4a1f32784";

For use in-app Purchases -> usePurchaseNoAds=YES and change you productID

#pragma mark - In-App Purchases
_usePurchaseNoAds = NO;
_purchaseID = @"com.pixelbulls.lightshooter.inapp.noads";

For use GameCenter -> useGameCenter=YES and change ID of your leaderboard

#pragma mark - GameCenter
_useGameCenter = YES;
_gameCenterID = @"com.pixelbulls.lightshooter.score";

For use Rate -> useRateApp=YES and change the number of you Apple ID

#pragma mark - Rate
_useRate = YES;
_appID = @"1048048099";

Custom Sprites
You can replace existing images by drag and dropping your new sprite onto the ‘Set Viewer’ in Assets.xcassets . Make sure to provide all versions of your sprite.
It is also a good idea to keep the size of your new sprites the same size as the old, original sprites.

Shuriken Tap Swift 2; Crazy Jump Swift 2; Square Colors Swift 2; Speed Count Swift2; Sound Memory Swift 2; Game Bundle - 5 Games; Save Eggs! -Universal-3 Projects-Max. Monetization.

Keywords: game, light, objective-c, retro, shooter, tap, universal.

Tags: Light, Shooter, Universal, Retro, Objective

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