CodeCanyon Light Shooter 13253012

CodeCanyon Light Shooter 13253012

CodeCanyon Light Shooter 13253012
Application \ iOS \ Games
Shooter \ Universal \ Retro \ Light \ Objective \ Game

Application - Light Shooter 13253012 by mariopr @ CodeCanyon

Application \ iOS \ Games

Last Update: 16 October 15; Files Included: .h, .m, Layered PNG; Software Version: iOS 9.0.x, iOS 8.4.x, iOS 8.3.x, iOS 8.2.x, iOS 8.1.x, iOS 8.0.x, iOS 7.0.x.

Descripcion.
Simple!!! Tap and shooter.
You have to eliminate all the enemies before they reach your lifeline.

Features

- Devices: iPhone and iPad

- iOS: 7.0, 8.0, 9.0

- Developed on Xcode 7

- Language: Objective-C

- Game Framework: SpriteKit

- Ads: iAd, adMob, Chartboost

- Game Center

- in-App Purchases

Easy Configurations
If you wish to modify some aspects of the game, you can change the variables and constants in Configurations.m

//Game Configurations
_scrollingSpeed = 10;
_increaseScrollSpeed = 0.1;
_maxScrollSpeed = 40;
_scaleGraphics = ([[UIScreen mainScreen] bounds].size.width/3)/130; //Cannon-Bullet-Enemy-Ammo
_fontName = @"DIN Alternate";
_fontColor = [UIColor whiteColor];
_buttonsMenuPosition_bottom = YES;
_configSound = YES;

- scrollingSpeed: speed of enemies.

- increaseScrollSpeed: increase speed per point

- maxScrollSpeed: max. speed

- scaleGraphics: same scale for Cannon-Bullet-Enemy-Ammo(principal graphics).

- buttonsMenuPosition_bottom: where position the menu buttons(true = bootom, false = top).

- configSound: to use button of sound.

Change Sounds: If you sounds have others names change it here

//Sounds
_soundBounce = @"Bounce.wav";
_soundClick = @"tap.mp3";
_soundEnemyExplosion = @"EnemyExplosion.wav";
_soundGameOver = @"GameOver.wav";
_soundShoot = @"LaserShoot.mp3";

Configure if you want use banner ads -> iAd / adMob and the position Top or Bottom. If you want use “Chartboost” and when show on screen game over.

#pragma mark - Ads
#pragma mark Banners
_useBannerAds = YES;
_showBanner_Pause = YES;
_bannerPosition_bottom = NO;
_use_iAds = YES;
_use_AdMob = YES;
_adMobID = @"ca-app-pub-5463627996411476/4634092947";
#pragma mark Chartboost
_showChartboost_GameOver = 2;//if 0 no show chartboost ads
_showChartboost_Pause = 3;//if 0 no show chartboost ads
_chartboostID = @"5617f10c04b0163e64b7315e";
_chartboostSignature = @"2ac49d0ebd5f5bcc7d7c572779f58ee4a1f32784";

For use in-app Purchases -> usePurchaseNoAds=YES and change you productID

#pragma mark - In-App Purchases
_usePurchaseNoAds = NO;
_purchaseID = @"com.pixelbulls.lightshooter.inapp.noads";

For use GameCenter -> useGameCenter=YES and change ID of your leaderboard

#pragma mark - GameCenter
_useGameCenter = YES;
_gameCenterID = @"com.pixelbulls.lightshooter.score";

For use Rate -> useRateApp=YES and change the number of you Apple ID

#pragma mark - Rate
_useRate = YES;
_appID = @"1048048099";

Custom Sprites
You can replace existing images by drag and dropping your new sprite onto the ‘Set Viewer’ in Assets.xcassets . Make sure to provide all versions of your sprite.
It is also a good idea to keep the size of your new sprites the same size as the old, original sprites.

Shuriken Tap Swift 2; Crazy Jump Swift 2; Square Colors Swift 2; Speed Count Swift2; Sound Memory Swift 2; Game Bundle - 5 Games; Save Eggs! -Universal-3 Projects-Max. Monetization.

Keywords: game, light, objective-c, retro, shooter, tap, universal.



Tags: Light, Shooter, Universal, Retro, Objective

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