CodeCanyon Shuriken Tap Swift 2 13123907

CodeCanyon Shuriken Tap Swift 2 13123907

CodeCanyon Shuriken Tap Swift 2 13123907
Application \ iOS \ Games
Swift \ Sprite \ Shuriken

Application - Shuriken Tap Swift 2 13123907 by mariopr @ CodeCanyon

Application \ iOS \ Games

Last Update: 7 October 15; Compatible with: Swift; Files Included: Layered PNG; Software Version: iOS 9.0.x.

Descripcion.
[How to play] Test your reflection > Tap on shuriken falling line to block it.
Easy customization – no programming skills.

Features

- Devices: iPhone and iPad

- iOS: 9.0

- Developed on Xcode 7

- Language: Swift 2

- Game Framework: SpriteKit

- Ads: iAd, adMob, Chartboost

- Game Center

- in-App Purchases

Easy Configurations
If you wish to modify some aspects of the game, you can change the variables and constants in Configurations.swift

//Game Configurations
let gravity:CGFloat = 2.5
let increaseGravity:CGFloat = 0.1
let maxGravity:CGFloat = 9
let scorePosition_bottom:Bool = false
let buttonsMenuPosition_bottom:Bool = true
let useBackgroundImage:Bool = true
let colorBackground:UIColor = UIColor.blackColor()
let configSound:Bool = false
//Font
let fontName:String = "Molot" //Info.plis -> Fonts provided by application
let fontColor:UIColor = UIColor.whiteColor()
let fontColorShadow:UIColor = UIColor.blackColor()

- gravity: falling speed at shurikens.

- increaseGravity: increase speed per point

- maxGravity: max. speed

- scorePosition_bottom: where position the score(true = bootom, false = top).

- buttonsMenuPosition_bottom: where position the menu buttons(true = bootom, false = top).

- configSound: to use button of sound.

- useBackgroundImage: the background of the game can to have an image or only color.

Change Sounds: If you sounds have others names change it here

//Sounds
let soundPoint = "Score.mp3"
let soundGameOver = "GameOver.wav"
let soundNewGame = "NewGame.wav"
let soundPlayerDie = "Die.mp3"
let soundClick = "Tap.mp3"

Configure if you want use banner ads -> iAd / adMob and the position Top or Bottom. If you want use “Chartboost” and when show on screen game over.

//Ads
// - Banners
let useBannerAds:Bool = true
let use_iAds:Bool = true
let use_adMob:Bool = true
let bannerPosition_bottom:Bool = false
let showBannerGameplay:Bool = false
let adMobID:String = "ca-app-pub-5463627996411476/5864942547"
// - Chartboost
let use_chartboost:Bool = true
let showChartboostWhenGameOver:Int = 1
let chartboostID:String = "5384b1f41873da015c88d17d"
let chartboostSignature:String = "2166c451c84b24317fefdc953919d123c2cbf489"

For use in-app Purchases -> usePurchaseNoAds=true and change you productID

//In-App Purchase
let usePurchaseNoAds:Bool = true
let purchaseID:String = "com.pixelbulls.shurikenTouch.inapp.noads"

For use GameCenter -> useGameCenter=true and change ID of your leaderboard

//GameCenter
let useGameCenter:Bool = true
let leaderboardID:String = "com.pixelbulls.shurikenTouch.score"

For use Rate -> useRateApp=true and change the number of you Apple ID

//Rate App
let useRateApp:Bool = true
let appleID:String = "893171904"

Custom Sprites
You can replace existing images by drag and dropping your new sprite onto the ‘Set Viewer’ in Assets.xcassets . Make sure to provide all versions of your sprite.
It is also a good idea to keep the size of your new sprites the same size as the old, original sprites.

Crazy Jump Swift 2; Square Colors Swift 2; Speed Count Swift2; Sound Memory Swift 2; Game Bundle - 5 Games; Save Eggs! -Universal-3 Projects-Max. Monetization; Crazy Jumps - 3 Projects - Universal iOS7&8.

Keywords: IOS9, shuriken, sprite kit, swift, tap.



Tags: Shuriken, Swift, Sprite

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