CodeCanyon Crazy Jump Swift 2 13101362

CodeCanyon Crazy Jump Swift 2 13101362

CodeCanyon Crazy Jump Swift 2 13101362
Application \ iOS \ Games
Swift \ Sprite \ Jump \ Ipad \ Iphone

Application - Crazy Jump Swift 2 13101362 by mariopr @ CodeCanyon

Application \ iOS \ Games

Last Update: 4 October 15; Compatible with: Swift; Files Included: Layered PNG; Software Version: iOS 9.0.x.

Descripcion.
How to play?
Tap for jump the players to avoid crashing
Simple and addictive

Easy customization – no programming skills.

https://itunes.apple.com/us/app/crazy-jumps/id922546991?l=es&ls=1&mt=8
Features

- Devices: iPhone and iPad

- iOS: 9.0

- Developed on Xcode 7

- Language: Swift 2

- Game Framework: SpriteKit

- Ads: iAd, adMob, Chartboost

- Game Center

- in-App Purchases

Easy Configurations
If you wish to modify some aspects of the game, you can change the variables and constants in Configurations.swift

//Game Configurations
let heightJump:CGFloat = 0.35
let durationJump:Double = 0.8
let obstacleSpeed:CGFloat = 75
let widthLine:CGFloat = 10
let useBackgroundImage:Bool = false
let colorBackground:UIColor = UIColor.blackColor()
let durationGameOverAnimations:Double = 0.5
let configSound:Bool = false
let scorePosition_bottom:Bool = false
let useScaleImage:Bool = true
let playersPositions_RelativeCenter:CGFloat = UIScreen.mainScreen().bounds.size.width/2 * 0.90
//Font
let fontName:String = "Molot" //Info.plis -> Fonts provided by application
let fontColor:UIColor = UIColor.whiteColor()

- heightJump: height that players can jump.

- durationJump: time in seconds it takes to do the whole
jump.

- obstacleSpeed: the speed at which the moving obstacles.

- widthLine: width the lines(vertical and horizontal).

- useBackgroundImage: the background of the game can to have an image or only color.

- colorBackground: color of background.

- durationGameOverAnimations: duration of the animation for
game over, if you do not want animation you put 0.

- configSound: to use button for mute game.

- scorePosition_bottom: where position the score(true = bootom, false = top).

- useScaleImage: to use size of your images(make sure to provide all versions of your images) or to use relative size.

- playersPositions_RelativeCenter: the players how far from the center.

Change Sounds : If you sounds have others names change it here

//Sounds
let soundJump = "jump.caf"
let soundGameOver = "gameOver.caf"
let soundClick = "tap.caf"

Configure if you want use banner ads -> iAd / adMob and the position Top or Bottom. If you want use “Chartboost” and when show on screen game over.

//Ads
// - Banners
let useBannerAds:Bool = true
let use_iAds:Bool = false
let use_adMob:Bool = true
let bannerPosition_bottom:Bool = true
let showBannerGameplay:Bool = false
let adMobID:String = "ca-app-pub-5463627996411476/5864942547"
// - Chartboost
let use_chartboost:Bool = true
let showChartboostWhenGameOver:Int = 1
let chartboostID:String = "5384b1f41873da015c88d17d"
let chartboostSignature:String = "2166c451c84b24317fefdc953919d123c2cbf489"

For to use in-app Purchases -> usePurchaseNoAds=true and change your productID

//In-App Purchase
let usePurchaseNoAds:Bool = false
let purchaseID:String = "com.pixelbulls.crazyjumps.inapp.noads"

For GameCenter -> change ID of your leaderboard

//GameCenter
let leaderboardID:String = "com.pixelbulls.crazyjumps2.score"

For Rate -> change the number of you Apple ID

//Rate App
let appleID:String = "922546991"

Custom Images
You can replace existing images by drag and dropping your new sprite onto the ‘Set Viewer’ in Assets.xcassets . Make sure to provide all versions of your image.
It is also a good idea to keep the size of your new sprites the same size as the old, original sprites.

Square Colors Swift 2; Speed Count Swift2; Sound Memory Swift 2; Game Bundle - 5 Games; Save Eggs! -Universal-3 Projects-Max. Monetization; Crazy Jumps - 3 Projects - Universal iOS7&8; SquareColors - Universal(all Devices) iOS7&8.

Keywords: IOS9, ipad, iphone, jump, sprite kit, swift 2.



Tags: Swift, Sprite, Iphone, Crazy

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