CodeCanyon Cocos2D iAd Implementation Example 6843113

CodeCanyon Cocos2D iAd Implementation Example 6843113

CodeCanyon Cocos2D iAd Implementation Example 6843113
Application \ iOS \ Frameworks and Libraries
Ipad \ Iphone \ Project \ Implementation \ Advertising \ Cocos \ Cocos \ Example


Application - Cocos2D iAd Implementation Example 6843113 by Twimfy @ CodeCanyon

Application \ iOS \ Frameworks and Libraries

A basic cocos2D example which includes a custom iAd class file which allows you to easily add iAds to any scene in your cocos2D application. Due to the nature in which cocos2D doesn’t support the Model View Controller standard, it can be difficult to get iAds working (note how many cocos2D apps use AdMob!). With this code you can get iAd working quickly and easily without any major modifications to your app.

This full Xcode project features the AppDelegate and one scene/layer with a simple hello world label. iAds will load by default on the top of the screen (be it either a 3.5” or 4” display).

The custom class holds all of the methods for the iAd display which you can edit. Or you can duplicate the class and call it in a separate scene if you would like to have say scene one displaying a banner on the top and another scene showing the ad on the bottom.

With this code you could take the two class files and add them to your existing cocos2D application and as long as you follow the initialisation methods which are commented in this code it’ll work right away.

No longer will you have to suffer the pain of trying to get iAds working in your cocos2D app.

Keywords: Xcode, advertising, cocos, cocos2d, example, iad, implementation, ios, ipad, iphone, project.



Tags: Implementation, Example, Iphone, Project, Cocos, Xcode

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